Game Jam Lessons I Didn’t Expect
Participating in game jams helps to sharpen obvious skills like time management, designing, planning, prioritization, and scoping, but I also learned a lot of things I didn’t expect to.
Participating in game jams helps to sharpen obvious skills like time management, designing, planning, prioritization, and scoping, but I also learned a lot of things I didn’t expect to.
From concept to art to nodes and code, the Aegis Drone comes to life and tries to kill you. One of the most satisfying moments in game development is watching your creations spring to life.
Anyone who’s built an app with a large, complex inheritance hierarchy probably knows how much pain that can cause down the line. Inheritance trees can be rather rigid and it’s easy to paint yourself into a corner.
I thought I could just slap a price on my game and sell it on an app store. Unfortunately, getting compensated for your work in this industry is more complicated than ever, especially on mobile.
Project death is not uncommon for me or anyone else that works in game development. I always learn a lot and there’s always the option to try again. That’s the heart of iterative design.
I don’t like to be stressed out or bored doing something tedious while I’m gaming, but I also feel a need to play optimally. It’s frustrating not to be able to play optimally and have fun at the same time.
The level generator is one of the most complex and fun systems in Sanguinite to build. Given the chance, I will blab anyone’s ear off about procedural generation. You do have to be careful though, it’s really easy to overuse.
I’m Chase, a.k.a. “Wheffle”. I am the main developer and creator of Goldshoe Games. Currently I do the vast majority of the programming, game design, sound, and art (for better or worse) for our projects. I also dabble in music,…