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Game Jam | Programming

Player Perception

Wheffle 15 April 202515 April 2025

I recently finished an entry for Down2Jam. Some of the comments and feedback I got had me thinking about the difference between a complex system and a system that feels complex. Sometimes game development feels like a magic show; regardless…

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Dev Log | Programming

My Content Workflow For Sanguinite

Wheffle 21 September 2021

From concept to art to nodes and code, the Aegis Drone comes to life and tries to kill you. One of the most satisfying moments in game development is watching your creations spring to life.

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Dev Log | Programming

Inheriting Pain

Wheffle 26 August 202126 August 2021

Anyone who’s built an app with a large, complex inheritance hierarchy probably knows how much pain that can cause down the line. Inheritance trees can be rather rigid and it’s easy to paint yourself into a corner.

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Dev Log | Programming

My Obsession With ProcGen

Wheffle 6 August 20213 March 2022

The level generator is one of the most complex and fun systems in Sanguinite to build. Given the chance, I will blab anyone’s ear off about procedural generation. You do have to be careful though, it’s really easy to overuse.

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