My Content Workflow For Sanguinite
From concept to art to nodes and code, the Aegis Drone comes to life and tries to kill you. One of the most satisfying moments in game development is watching your creations spring to life.
From concept to art to nodes and code, the Aegis Drone comes to life and tries to kill you. One of the most satisfying moments in game development is watching your creations spring to life.
Anyone who’s built an app with a large, complex inheritance hierarchy probably knows how much pain that can cause down the line. Inheritance trees can be rather rigid and it’s easy to paint yourself into a corner.
I don’t like to be stressed out or bored doing something tedious while I’m gaming, but I also feel a need to play optimally. It’s frustrating not to be able to play optimally and have fun at the same time.
The level generator is one of the most complex and fun systems in Sanguinite to build. Given the chance, I will blab anyone’s ear off about procedural generation. You do have to be careful though, it’s really easy to overuse.