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  • Dev Log | Programming

    My Content Workflow For Sanguinite

    Wheffle 21 September 2021

    From concept to art to nodes and code, the Aegis Drone comes to life and tries to kill you. One of the most satisfying moments in game development is watching your creations spring to life.

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  • Dev Log | Programming

    Inheriting Pain

    Wheffle 26 August 202126 August 2021

    Anyone who’s built an app with a large, complex inheritance hierarchy probably knows how much pain that can cause down the line. Inheritance trees can be rather rigid and it’s easy to paint yourself into a corner.

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  • Dev Log

    Optimal Play Should Not Be lame

    Wheffle 8 August 20218 August 2021

    I don’t like to be stressed out or bored doing something tedious while I’m gaming, but I also feel a need to play optimally. It’s frustrating not to be able to play optimally and have fun at the same time.

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  • Dev Log | Programming

    My Obsession With ProcGen

    Wheffle 6 August 20213 March 2022

    The level generator is one of the most complex and fun systems in Sanguinite to build. Given the chance, I will blab anyone’s ear off about procedural generation. You do have to be careful though, it’s really easy to overuse.

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