Skip to content
Goldshoe Games
  • Home
  • Blog
  • Lamplight
  • Sanguinite
Goldshoe Games
Dev Log | Programming

My Content Workflow For Sanguinite

Wheffle 21 September 2021

From concept to art to nodes and code, the Aegis Drone comes to life and tries to kill you. One of the most satisfying moments in game development is watching your creations spring to life.

Read More My Content Workflow For SanguiniteContinue

Dev Log | Programming

Inheriting Pain

Wheffle 26 August 202126 August 2021

Anyone who’s built an app with a large, complex inheritance hierarchy probably knows how much pain that can cause down the line. Inheritance trees can be rather rigid and it’s easy to paint yourself into a corner.

Read More Inheriting PainContinue

Dev Log

Optimal Play Should Not Be lame

Wheffle 8 August 20218 August 2021

I don’t like to be stressed out or bored doing something tedious while I’m gaming, but I also feel a need to play optimally. It’s frustrating not to be able to play optimally and have fun at the same time.

Read More Optimal Play Should Not Be lameContinue

Dev Log | Programming

My Obsession With ProcGen

Wheffle 6 August 20213 March 2022

The level generator is one of the most complex and fun systems in Sanguinite to build. Given the chance, I will blab anyone’s ear off about procedural generation. You do have to be careful though, it’s really easy to overuse.

Read More My Obsession With ProcGenContinue

  • Home
  • Blog
  • Lamplight
  • Sanguinite

Get notified about new posts

Contact us

goldshoe.games@gmail.com
Twitter YouTube

© 2025 Goldshoe Games - WordPress Theme by Kadence WP

Privacy Policy

  • Home
  • Blog
  • Lamplight
  • Sanguinite