Goldshoe Games is a small group largely made up of a single designer and developer along with a handful or regulars that help provide art, music, brainstorming, and testing.
We currently have one published game, a short turn-based rogue-like called Lamplight. It is available for free on Android and Windows.
We’re currently working on our next project, a 2D exploration + action shooter called Sanguinite.
We’ll make periodic development updates on Sanguinite through the blog, along with other news and tech talk. Join the discord server to get more frequent updates and make suggestions!
I recently finished an entry for Down2Jam. Some of the comments and feedback I got had me thinking about the difference between a complex system and a system that feels complex. Sometimes game development feels like a magic show; regardless of what is actually going on under the hood, the audiences’ enjoyment solely rests on…
Participating in game jams helps to sharpen obvious skills like time management, designing, planning, prioritization, and scoping, but I also learned a lot of things I didn’t expect to.
From concept to art to nodes and code, the Aegis Drone comes to life and tries to kill you. One of the most satisfying moments in game development is watching your creations spring to life.
Anyone who’s built an app with a large, complex inheritance hierarchy probably knows how much pain that can cause down the line. Inheritance trees can be rather rigid and it’s easy to paint yourself into a corner.
I thought I could just slap a price on my game and sell it on an app store. Unfortunately, getting compensated for your work in this industry is more complicated than ever, especially on mobile.